![]() ![]() It is also important to note that the terms “meteor” and “meteorite” refer to either asteroids, comets, or meteoroids that enter the atmosphere of the Earth. To summarize the difference between the three, remember that asteroids are rocky objects that orbit the sun, comets are icy objects with bright tails that also orbit the sun, and meteoroids are small particles or objects that emerged as fragments from asteroids, comets, or larger celestial bodies such as moons and planets. ![]() Most meteoroids are fragments from asteroids and comets while others are collision impact debris from larger bodies such as Moon or Mars. The massive crater is for the homeworld only.Meteoroid: A rocky object smaller than an asteroid with a size ranging from a grain of sand to a small boulder. Preferred world type is +80%, so 80-50+50+25= 105%.Įdited to remove misinformation. The craters removes -50%, but the lithoid perk adds +50% and crater feature adds a additional +25%. To put it in perspective, you still get 100% habitability on your homeworld, but not on other worlds. Notice that not only do you not have to pay any alloys but you also get it for a cheaper mineral price. Here is also a price comparison between a normal colony ship and the meteor version. Do note that that you also get the Lithoid monoliths like usual on your starter world. Just to showcase everything about the origin i also took a screenshot of the "buried Lithoid" features added when you colonize with comets. The actual planetary feature: +6 total districts, +6 mining districts, -6 farming districts, +25% pop growth. Notice the following text: Massive crater giving more total districts and mining districts. I took the time to make some screenshots for you (and anyone else wondering what the benefits of this origin is). I assure you that the mineral district bonus is there (Edit: For the homeworld only). Though perhaps the biggest cost is not having another origin. It's just not worth saving 200 alloys and spending 300 minerals more. If you go from 120% to 70% you lose 15% popgrowth (on top of 25% from lithoid), 7.5% happiness, 15% less job output and increase upkeep by 30%. After testing it out it doesn't seem to be worth it for normal colonies (might be useful for devouring swarm planet eating). Only my capital planet's modifier gives anything other habitability penalties. Originally posted by Drachnon:I've not seen any mineral bonus from the meteor colony ship. P.s, forgot that the "massive crater" feature (added when colonizing with meteor) also adds pop growth (+25%). If you are going to eat the planet anyway then less habitability is not a concern. Personally i think its very good if used on worlds were habitability wont be much of a issue anyway (your species preference), the extra pops you can get (again for a cost) let's you jump start colonies and the extra minerals can be vital depending on the galaxy generations (If, for example, you get unlucky and don't get any good mineral worlds nearby).Īnother way to use it (not sure if its good idea or not) is as a Lithoid version of devouring swarm that can eat planet. It creates a feature on the planet that adds mineral districts (but also decreases habitability). It leaves extra features on the planet that can be converted into pops (for a cost). The meteor colony ship is cheaper and moves faster then normal colony ships. Originally posted by geneherr:it seriously decreases habitability so why do it? what am i missing? ![]()
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